Hitman - Codename 47 
Walkthrough
by Dave (god-mail@juno.com)

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#Beginning Notes#
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	After reading several walkthroughs, I realized that the reason people don't love this game as much as I do is because they don't know how to play it. You are NOT a gunman, you are a hitman, and you must act accordingly. Yes, you can bust in a room with your guns blazing. Or, you can pick off your target through the window. Your choice.
	Yes, it IS possible to beat every level in the game with 100% health on Hard difficulty and without killing anyone needlessly (civilians, police, etc.). The only mission I cannot beat with 100% health is Find the U'wa Tribe (those damn soldiers on the bridge). I have also killed every character in the levels up to and including the Lee Hong Assassination as well as Traditions of the Trade. Of course, this docks you major cash on Traditions, but it illustrates that the levels aren't terribly difficult. It's also kinda neat to walk around the map in the Lee Hong Assassination knowing nothing else is alive.
	Play the game on hard difficulty. The only difference is in how alert the other characters in the game are, and how well they can shoot (and the locations of the safe in the Lee Hong Assassination). This walkthrough is written for people playing the hard difficulty, so why do anything less?
	I realize that my version of Hitman is not the released version of the game, so some of the name might not match completely. Other than that, I don't think I've played the real game, so I don't know.

	There is a bitter argument between those who think the Fibre Wire is more efficient, and those who prefer the knife. I, personally, use the Fibre Wire simply because it is a guaranteed kill. The knife has, on more than a few occasions, caused me to erroneously stab somebody causing them to cry out in pain when I meant to silently slit their throat. However, the knife is without a doubt the quicker kill. Both have their place-use them wisely. If you have a second or two to spare, use the Fibre Wire.
	Sneak Mode is crucial. When you want to kill someone, you'd best be in Sneak Mode when you do it. Prevents much unneeded stress.
	You can holster the Fibre Wire WHILE you are strangling someone (i.e. you don't have to wait for the animation to finish). If you do this, people can see you killing someone and not recognize you as the killer.
	If a body is found and it's naked, everyone starts looking for someone dressed like that person-even if their clothes are right next to them. If you are in a different uniform than another person and you can kill them without being seen, you can kill them and take their clothes, then put your clothes back on again and get the hell out of there. When that body is found, everyone will start looking for someone in that person's clothes (not you-you've got your original clothes).
	Along these lines, there is a glaring error in the game which makes gameplay MUCH more difficult. Whenever a civilian alerts a guard of "suspicious behavior," they ALWAYS tells the guard your current clothing. Even if there is no way they should know what you're wearing because you have changed clothes since they saw you. If a civilian (or anybody, for that matter) run from you and you wish to not be spotted, wait until the message appears that guards are looing for someone dressed as a ____, THEN change clothes.
	When dragging a body, you can only use the Strafe Left, Strafe Right, Walk Backwards, and Walk Forwards buttons. If you run, you will drop the body. HOWEVER, if you Strafe Left or Strafe Right and then Run while STILL strafing, you will drag the body and be able to move quickly. This trick is very useful. If a civilian sees you kill a person, you can run off with the body and stash it before and trouble arrives! Also be sure to grab the body by the torso as those pesky dangling limbs tend to catch on tight corners and doors (if you drag by the leg).
	For each costume you acquire, there is a different standard visible weapon. If you have a visible weapon other than the standard weapon, or you do not have the standard weapon visible, you will be discovered.
	You can hold two handguns at a time (John Woo style). Uses ammo like crazy, but looks awesome. Empty your hands. Scroll down your weapons list and highlight the first handgun. Hold the Ctrl key and click on the handgun. Now, keeping the Ctrl key down, click on another handgun. Let go of Ctrl and Hitman will take out both weapons. The first gun you click on is in the right hand, the second in the left. There is a glitch, however, in the fact that both guns end up with the same clip size. Therefore, if you first click on a Beretta and then on a Desert Eagle, you can fire 15 shots with both guns before you have to reload. The right-hand gun determines the clip size for both. Another glitch is the fact that a Sawed-Off Shotgun (the type that every bartender in the game carries) can be used as a handgun. Put it in your left hand with a Beretta in your right, and a 2-shot shotgun becomes a 15-shot thing of beauty.
	If you cannot buy a weapon (it's grayed out), it means something on the previous mission was not completed to satisfaction. You can, however, go back and try again. You can also click on the "i" with a circle around it next to each weapon name for details and a nice 3D view of each weapon. Furthermore, there is always pleny of weapons and ammo in each level, so there's no need to buy junk you don't need. Also, carrying a gun that isn't carried by an in-game character is risky as you will be spotted quickly.
	Finally, it is just plain and simple best to stay out of fire-fights. It is an easy way to attract attention to yourself and to end up mortally wounded. If you HAVE to use a gun, use a SILENCED gun. Remember, guards' weapons are NOT silenced, so if you shoot a guard with a silenced weapon and don't kill him, you might have well just shot him with a Desert Eagle.

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#Training#
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	Simple level. Follow the instructions given to you. As long as you take the clothes and a handgun, all you need to do is follow the path. When you finally go up levels in the elevator (to level 1), there will be an attendant who will try to get you with a taser. Kill him and take his clothes. Holster your weapons and go through the next door. Wait until the attendant has opened the bars, then kill him as well. Open the next set of bars yourself and continue to end this level.

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#Kowloon Triads Gang War#
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Background:
	You have been hired to assassinate Lee Hong, leader of the Red Dragon Triad. In this level, you must kill the Red Dragon negotiator in an effort to spark a gang war between the Red Dragons and the Blue Lotus. Such a gang war would weaken Lee Hong and provide a chance for his demise.

Objectives:
-Eliminate Red Dragon negotiator
-Blue Lotus negotiator must survive

Equipment:
Blaser Jagdwaffen R93 Sniper - $1550

	Head down the street and take a right at the intersection. Follow that street past the park and take the street left, still along the park. Duck into the alley to your right between the buildings and use the lift to take you to the roof. While the lift is going up, click on your Sniper's Case in your inventory. Hitman will remove the Sniper's Rifle. Once on the roof, go to the corner of the roof farthest from the lift but closest to the park. Drop the rifle on the roof before you reach the corner, as citizens from the street might see you with the rifle and alert the guards.
	Wait for both negotiators to arrive, then pick up the rifle. For some reason, nobody sees you after the negotiators have arrived. Zoom in once the negotiators meet. The Red Dragon negotiator is on the left, closest to you. They will bow, and then his head will be steady for a few seconds. Peg him in the head and then run for your life back to the lift. Hit the "Road" button and then select the Sniper's Case on the ground and put away your gun. Do this quickly. Run past the guards and back to the starting point. The guards and helicopter won't give you trouble as long as you're not on the roof when the helicopter sees you and you don't show a weapon.

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#Ambush at the Wang Fou Restaurant#
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Background:
	Now the Red Dragons are angered by the hit of their negotiator. They believe it was a Blue Lotus hit. The Blue Lotus gang, not wanting to be in a war they didn't start, has sent an Emissary to apologize to Lee Hong. You will kill the Blue Lotus Emissary to make the Blue Lotus believe the Red Dragons are retaliating. You will also kill the three Blue Lotus members sent to guard the meeting.

Objectives:
-Eliminate Blue Lotus Emissary
-Eliminate the three Blue Lotus guards

Equipment:
Fibre Wire - $110
Car Bomb with Remote Detonator - $3000
Kevlar Body Armor - $900

	Head through the alley in front of you to find the front of the Wang Fou Restaurant. Wait across the street for the Emissary's car to arrive. Follow the driver into the alley (they don't think this odd) and get behind him when he starts to pee. When you are facing his back, there will be one civilian to pass from your left to your right and into the side alley. Another civilian will pass on the sidewalk on the right end of the alley. Either will see you kill the driver, so make sure they have passed (the driver must've had quite a few beers...). Hit Sneak Mode and strangle the driver. Drag him into the sewer and take his clothes and gun. Holster everything, go out of Sneak Mode, and climb out to the alley. Go back to the restaurant.
	Go to the driver's door of the Emissary's car. There is a single Blue Lotus guard walking around the car. Wait for him to go on the other side of the car. Make sure your back is turned to the restaurant, and then take out the bomb. Right click on the driver's door, and place the bomb.
	Run back to the sewer and take your old clothes. The Emissary will leave the restaurant, but will take a while to leave because he has no driver *snicker*. Do not take out the Remote Detonator in view of any gang members as they will see it and kill you. Go back to the alley across from your getaway car (the starting point). Use the Lean Right button to hide behind the building, but still watch the three Blue Lotus members at the end of the street. When the car comes around the corner in front of you, take out the Remote Detonator. Hit Fire when the car would be right between the first two gang members.
	If any of the three Blue Lotus members survived the blast, go kill them with the Beretta you stole from the driver. Get back to your car and the hell outta there!

	**NOTE**
	-There is a Sniper's Rifle located on this map. When you start the mission, turn left and head down the street. To your right at the very corner will be an alley. Go down the alley to find a Sniper's Rifle and some Sniper's Ammo, but be sure to wait for the two civilians to pass before picking up the Rifle. Use it to snipe the two Red Dragons to your left from the mouth of the alley.  Then use it to hit the Blue Lotus guarding the car, and the two Red Dragons in front of the restaurant. Finally, if the Driver is back from his break in the alley, pop him as well. Place the bomb, drop the Rifle, and head through the alley as described above.

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#The Massacre at Cheung Chau Fish Restaurant#
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Background:
	The Chief of Police is on the payroll of both Triads. He has arranged a peace meeting between the two gangs in an effort to stay on the payroll of both Triads. You will kill the Chief of Police and leave a Red Dragon Amulet around his body. This will make the police withdraw protection from Lee Hong and you will be able to go after him.

Objectives:
-Eliminate Red Dragon Emissary
-Hide Red Dragon Emissary's body
-Place Red Dragon Amulet inside the restaurant
-Eliminate the Chief of Police

Equipment:
Fibre Wire - $110
Beretta 92 Silenced - $775
Kevlar Body Armor - $900

	"I need to use the bathroom."

	When you start the mission, you need to turn left and head up that street to find the restaurant. It is mainly glass and has a door on the corner. Go up to the door and open it. Turn right and talk to the Bartender. Take the Toilet Key and then open the leftmost door (the one to the bathroom). Walk up to the toilet. Take out your Silenced Beretta and drop it on the ground. Turn left and right-click on the window. Climb out through the window.
	Turn left in the alley and then turn right on the street. Head to the end of the street you are on and turn right at the intersection. Head down that street and you should see a message telling you the targets have entered the area. Stop running and just wait in the street. Four people will pass of which you must take note: an old man civilian who turns down the alley to your right, a police officer walking up behind you who turns right at the intersection you are facing, another civilian passing on the corner behind you and turning down the street away from you, and the Red Dragon Emissary who head towards you down the street. Once the civilian and officer are gone, hit Sneak Mode and strangle the Emissary. Use the Strafe-Run trick (described in the first section of this walkthrough) to drag the Emissary down the alley following the old man. Holster everything and drop the body. Go back to the street and look down the opposite way you were facing. Wait until you see the civilian walking away from you. Then drag the body back down the street the way you came, keeping to the outer wall (farthest from the restaurant). There will be an opening with a sewer grate and down he should go. Go down and take the Emissary's clothes. Make sure you take the Red Dragon Amulet, as well. This is crucial to the mission. Holster everything, go out of Sneak Mode, and head back to the restaurant.
	Once at the restaurant, the Fibre Wire (and any other weapons you wasted your money on) will be taken from you by the police guards. Go inside and go to the table where the Chief of Police and the Blue Lotus negotiator are sitting. Talk to the Chief. If you stay too long, he will realize you are a fake, so take out the Red Dragon Amulet, drop it on the table, and head to the bathroom. Close the door behind you and pick up the Silenced Beretta. Holster it and open the door, but don't go out. The only one you should kill is the Chief. Place the white circle over the Chief's head and then close the door in front of you. In a swift and deft motion, take out the Beretta, open the door, shoot once-killing the Chief, close the door, holster the weapon, and duck out through the window.
	Once out of the window, turn right and run left to the alley. Guards will see you, but keep running. Head left the first chance you get into another alley. This will bring you back to the street. Cross the street and go a little to the right where there is another alley. Run down that alley and go left past the sewer and past the fence. Turn right past the fence and you will see your getaway car.	

	**NOTE**
	-Every police office you kill costs you $5000, so try not to tango with them
	-The Bartender has a sawed-off shotgun. I smell RAMPAGE...
	-Finally, my favorite part of this game is the fact that there are multiple ways to do everything. Observe:
	Timing is crucial for this, so follow my path exactly and as quickly as possible. Start out and turn left, heading down the alley. To your left will be a fence. Run past the fence and down the alley until you find the street. Turn right and run down the street on the sidewalk going forward at the first intersection. At the next intersection (considerably farther down the road), turn right and run down the sidewalk. At the comming intersection, continue forward and then turn right past the concrete wall. This should be an area with two trees and an alley to the left. Run down the alley and turn right at the alley intersection.
	At the end of the alley, you will see three police officers walk in front of you. Move until you are about even with the second protrusion from the sidewalk. Hit Sneak Mode and take out your Silenced Beretta. The Captain will be the first person to walk into your view (from the left), as he is about 25 paces behind the other officers. Shoot him in the head (probably emptying your clip), and the holster your weapon quickly. You should be able to do this without the officer behind the Captain seeing you.
	Run back to the place on the map where you kill the Red Dragon (as described above) and kill the Red Dragon using the method described above (which turns out to be the hardest part of this mission method). Once you climb out of the sewer with the Amulet and in Red Dragon disguise, go to the restaurant. The two officers will be outside as ususal, but the meeting will be canceled (since they found the Captian dead), so simply waltz by them, drop the Amulet on the ground, and return to your car. No questions, no shots.

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#The Lee Hong Assassination#
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Background:
	With police protection withdrawn, Lee Hong is within your grasp. You must first retrieve the Jade Figure which is said to give Lee Hong his power. Deliver the Jade Figure to the Herbal Shop, and then eliminate Lee Hong.

Objectives:
-Find Safe Combination
-Find Safe Location
-Deliver Jade Figure to Herbal Shop
-Eliminate Lee Hong
-Captured Agent must survive

Equipment:
Fibre Wire - $110
Beretta 92 Silenced - $775 (2-3 clips)
Kevlar Body Armor - $900

	The only difficult aspect of this mission is its size and complexity. Break it down into steps, and you can breeze through it.

	Head to the restaurant (you know the way, it's the Wang Fou restaurant!) and this time go inside. Head around the centerpiece and through the doors labels "BAR". Talk to the bartender and take the flyer he gives you. Depending on your speed up to this point, you may have to wait for a while. Watch the doors where you came into the bar. When they open and the chick wearing black and carrying an Uzi comes through, go back through the doors and shut them behind you. Hit Sneak Mode and strangle the bodyguard guarding the door to your left. Nobody will see you in this hallway until the Uzi-toting bodyguard comes back. Drag the body into the closet (the door he was guarding) so he cannot be seen from the hallway. Take his clothes and his gun. Holster, come out of Sneak Mode, and exit the closet.
	Turn left and head down the hallway away from the bar. Keep left and go through the double-doors with the two bodyguards. They will welcome you because you have the Flyer. Head up the stairs and then back down the ramp. At the bottom, turn right and head through the double-doors guarded by the big guy (you'll see him). Again, you will be welcomed. Head through he doors and up the stairs until you find a crazy looking old lady and a prostitute. Talk to the old lady and follow the prostitute to her room. Once inside the room, talk to her. Follow her outside and then climb the ladder when she stops (don't talk to her, it's pointless). Watch the cut scene and hit Sneak Mode when you resume control. Sneak up behind the Red Dragon member patrolling and strangle him. There are no other people around, so leave him and follow the girl. Talk to her when she reaches the gate. She will give you the combination to Lee Hong's safe and a kiss (awwwww). Love the sneer.
	Go back to the Red Dragon member you strangled and drag him behind a dumpster (just a precaution, I've never had him discovered). Take his clothes and his weapon. Holster everything and head up the stairs on the building. Go in the center door on the platform. You will be in the kitchen. On the wall to your left, there are two openings. The first is the freezer and the second is a set of stairs down to the basement. Take the stairs down.
	Head past the first guard and turn left. You won't have to open any doors to get to the prisoner area. Head left again at the hallway and you will see an opening to a darker part of the basement to your right. Take this opening and you will come up to a guard with his back to you. Strangle him and leave him where he is. Turn around. There are other openings with steps leading further into the basement. Take the leftmost one with the guard in front of the door. Walk past the guard in front of the door (stay as far away from him as you can) and go up the steps. Hang a left immediately into another opening and you will be in another hallway heading off to the right. Your only option should be to go right, so do so a bit. If you see a Red Dragon member in this hallway, strangle him and leave his body there. If he isn't there, he will be shortly.
	Head back out the opening and turn right back to the lower area with the lone guard and door. If you get too close, the guard tells you to leave. Strafe behind him, hit Sneak Mode, and strangle him. Drag his body into the door he was guarding. Drop your AK-47 next to his body. Come out of Sneak Mode and talk to the prisoner. PAY ATTENTION TO WHAT HE SAYS. He will tell you the location of the safe, which changes every time. Once the cut scene is over, walk out of the room and pick up the dead guard's AK-47. Turn right and head up the steps and back through the opening where you previously left the guard. Go up the steps at the end of this hallway. Now head to the safe based on the location you were told (Didn't pay attention? Check the map...). The locations get progressively more difficult.

	**The Storage Room on the 1st floor:
	-At the top of the steps, turn right and open the door. There is a lone guard to your right standing next to the safe. You can sneak up behind him and strangle him, but it's just as easy to shoot him in the head with your Silenced Beretta as nobody will hear him scream once the door shuts behind you. Open the safe, get the Jade Figure, holster everything and head back out the door from where you came. Take the door in front of you again, and you will be at the brothel. Head back to the bar.

	**VIP Room:
	-At the top of the steps, turn left and open the door. Head back up the ramp and out the door. Go around the centerpiece and up the steps across from you. Go to the left and up the stairs through the double-doors. Turn right and go down the stairs you find there. You will be facing golden double-doors with a guard or two standing next to them. Go through those doors and shut them behind you. Once up the small set of stairs, you will see two guards. One is standing next to the safe, and one walks back and forth from the window-area to your right and the platform next to the safe. Strangle the guard when he is standing at the window-area, out of sight of the other guard. Make sure you are in Sneak Mode, or the other guard will be alarmed. Strafe off the platform and drop behind the guard next to the safe. Strangle him, open the safe, and take the Jade Figure. Holster everything then turn around and head out the way you did not come. Keep right and go down the hallway with the elevator. Turn left at the golden doors, go up the stairs, out the white double-doors, and back to the bar.

	**Madame's Place:
	-At the top of the steps, turn left and open the door. Go to the doors where the big guy is and go back up to where you met the old lady and the prostitute. There is a door to the left of the one you went in with the prostitute. Open it and you will see the old lady and a guard or two. Across from you is yet another door. Once through this door, you will see a lone guard and a safe. Shut the door behind you, strangle the guard, and make sure you hide him so the people in the other room can't see him when you go back. Open the safe, take the figure, CLOSE THE SAFE, holster everything and make your way back to the bar.

	**Guard's Quarters:
	-At the top of the steps, turn left and open the door. Head back up the ramp and out the door. Go around the centerpiece and up the steps across from you. Go to the left and up the stairs through the double-doors. Turn right and go down the stairs you find there. You will be facing golden double-doors with a guard or two standing next to them. Instead of going through them, turn right and go to the hallway with the elevator. Call the elevator and go up to the "Guard's Quarters". There is a guard who patrols right in front of the elevator, so strangle him when he walks by and leave him there. Turn right in the hallway and you will come to a hallway intersection. To your left are two guards guarding the safe. To your right are two guards who will alert Lee Hong and/or kill you if they hear you kill the safe guards. You cannot kill them without alerting other guards. Go left and into the room with the two guards. First get behind the guard beneath the TV, and hit sneak mode. The guard in front of the safe looks around a lot, so try to strangle the guard in front of you when the other guard is looking away. The Safe guard will look at you for a bit, then look away for a bit. Wait until he looks back the second time (which will last a while), and then he will look away for a while-do it then. Holster your Fibre Wire as quickly as you can and run up to the other guard. If he notices the other guard dead, he will run over giving you the chance to sneak up behind him and strangle him before he sounds the alarm. If he doesn't notice, strangle him and feel lucky. Either way, work quickly. Open the safe, take the figure, and make your way back to the bar.

	Once through the doors that say "BAR", keep left and head towards the golden double-doors. Again, go forward and open the golden double-doors in front of you (to the right of the metal-looking double-doors). This is the herbal shop. Close the doors to the herbal shop behind you, and talk to the old man when he gets in range. Leave the poison.
	Quickly exit the herbal shop and run back through the bar. Tzun is making his way inside the restaurant, and if he sees you, he will notice that you are an imposter and your cover will be blown! Run all the way back to the brothel and take the door to the roof (the one the prostitute showed you). Just outside the door is an alcove, out of sight of the rest of the roof. Wait for the Red Dragon member to pause there, and strangle him. Go out onto the roof where there will be another Red Dragon member patrolling and two Red Dragon members guarding a door at the far side of the roof. Strangle the patrolling Red Dragon out of sight of the other two Red Dragons.
	Go behind the two Red Dragons guarding the double-doors. Hit Sneak Mode. Deftly, whip out your Silenced Beretta and shot the leftmost Red Dragon in the back of the head. Quickly turn and shoot his comrade to the right as well. If either guy shoots, area guards will be prematurely alarmed. Walk off the raised platform you are on and turn left to find the skylight on the ground (you're on the roof, remember?). As you approach it, there will be some electrical equipment to your right. Stay close to the equipment (it doesn't hurt you) so nobody in the restaurant can see you. Take out your Uzi (thanks to your effort up to this point, you should have a generous supply of ammunition) and slowly walk up to the skylight. Shoot Lee Hong as soon as you can hit him, and then advance a little further to try to take out Tzun. Keep moving around the outside of the skylight without letting yourself be very visible. Be careful, though, you can fall through the skylight which will cause instant death.
	Once Lee Hong and Tzun are dead, go back to the entrance of the brothel (where the big guy is). Once out the door, past the big guy, take the rightmost door. Turn right and head back down the stairs to the basement. Turn right after the guard at the opening, and then go through the opening at the end of the hall (you cannot see a guard through this opening). Follow the hallways, again without opening any doors. You will go past two guards guarding the steps up to the kitchen. Take the last wooden door on the left. In this hallway, turn right and then keep going past two more guards. You will cross a little bridge and eventually come to an elevator. Take the elevator down to "Basement 2".
	Walk past the Red Dragon member and turn right to find a hallway. Follow the hallway to the elevator you see, passing two more Red Dragon members. Call the elevator and take it to "Floor 1"-Lee Hong's Headquarters.
	Once inside the Headquarters, simply turn right and take the lift you find there. The lift will bring you onto the dock with your getaway boat. Strangle the Red Dragon member then take the boat to safety.

	**NOTE**
	-Tzun, Lee Hong's bodyguard, is the only character in the game that can identify you as an imposter when you are wearing either a Red Dragon or bodyguard costume.
	-There is an alternate way to kill Tzun, using the bottle of poison the old man at the herbal shop gives you. After you find the Jade Figure, and once through the doors that say "BAR", head right and through the octagonal opening. Across from you is a door. Go through it and follow the signs (yes, there are signs) to the restrooms. Go in the leftmost bathroom door ("Men"). Two waiters constantly come in the bathroom and stare at themselves in the mirror. Open the door and stand in the bathroom so the door can't close. Watch the waiter enter so that you know the other waiter won't find you when you aren't ready. Kill the waiter and drag him into a stall. Take his clothes and drop your AK-47. Empty your hands and exit the bathroom. Again, make sure the waiter isn't coming, and strangle the bodyguard who is apparently guarding the bathrooms. Drag this guard into the Women's bathroom and just leave him on the floor (I guess women don't go to the bathroom in this game).
	Exit the bathroom and go through the door back towards the bar. There are four other doors in this room. Take the second-rightmost door which should take you into the restaurant. Directly across from you is the herbal shop through some double-doors. Take the poison he gives you and holster it.
	Go back out of the herbal shop and go left towards the double-doors to the kitchen (they look like doors to the kitchen). The cook will tell you to serve a bowl to soup to Lee Hong. Go up to the soup, right click on it, and put the poison in the soup. Nobody cares when you do this, so don't fret. Head back towards the herbal shop. You will see Lee Hong and his large bodyguard Tzun sitting at a table. Walk up to the table and watch the cut scene where you kill Tzun. Once you resume control, immediately holster your weapon and run back to the bathroom where you left the bodyguard.
	Take the bodyguard's clothes and run back out of the bathroom and through the next door. In the room with four other doors again, take the leftmost door. It's fairly difficult to see and has a "Restroom" sign in front of it. Through this door will simply be a hallway to another door. Through the door at the end of the hallway you will find yourself again at the entrance to the brothel.
	You then also have to kill Lee Hong (see above for reaching the Headquarters). Once the elevator opens, letting you into Lee Hong's Headquarters, go up the stairs directly in front of you. You will come to Lee Hong's room which has three little rooms attached to it. The middle room has a desk in it and no guard. Walk through the opening to the middle room and strafe right so you have your back against the wall. Hit Sneak Mode and queue up your Fibre Wire. When Lee Hong walks by, strangle him. He will be out of sight of the other guards in the room. Take the letter and Sword and holster everything.
	Go back down the stairs. At the bottom of the stairs, turn left and go to the lift. Open the door and take the lift down. Strangle the guard there and run up to the boat to finish this mission.
	-Killing the waiter docks you $3000 and keeps you from buying the Desert Eagle for the next mission.

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#Find the U'wa Tribe#
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Background:
	Your next target is Pablo Belisario Ochoa, a Columbia drug lord. In this mission, you will enlist the help of a local tribe to find Pablo's secret camp. A plane has crashed in this area with a Holy Figure. Bring the Holy Figure to the tribe, and they will help you find the drug lord.

Objectives:
-Secure Holy Figure
-Bring Figure to tribal village
-Free the Chief's brother

Equipment:
Fibre Wire - $110
Beretta 92 - $475
Kevlar Body Armor - $900

	The size of this map alone brings trouble both giving and following directions. You might also consider bringing a knife to speed up your killing on these next few levels. I did it with the Fibre Wire, but I think the knife would have been helpful.

	When you start out, run forward and to the left. You will eventually come upon a trench in the jungle. Follow the trench left, watching the side of the trench on which you started. You will find a group of four soldiers walking across the trench. The first three stop in the trench and look around, and the last one stays above the trench. Sneak up behind the latter, and strangle him. This is the only way to get a uniform without being discovered by the other soldiers. Steal his uniform and his gun. Make sure you take the uniform of a solder (Crocodile Dundee hat, not baseball cap).
	Using your map and good old luck, locate the crash site. It is at the center of the yellow marker on your map. You must run to beat the soldiers to the site, so move quickly. Take the Holy Figure, and continue South towards the river (also on your map). Once you reach the river, turn left and follow it until you come to the village. Take out the Holy Figure and head left into the heart of the village. Give it to the praying villagers and after a cut scene, the Chief of the village will talk to you (in another cut scene). He tells you to free his brother. You just KNEW this mission sounded too easy, right?
	Go back to the river, but this time turn right. Keep following the river (quite a distance) until you find the bridge. There are three soldiers at the foot of the bridge, three more, further down the bridge, and one in the guard tower to your right.
	Climb the guard tower and hit Sneak Mode. Before you eliminate the soldier, grab the ammo for the Sniper's Rifle that just HAPPENS to be lying in the tower. DO NOT, however, take the Rifle (the guard will turn and shoot your ass off). Wait for the helicopter to pass over the bridge going in the direction of the village. Once it is out of sight, you only have about a minute before it comes back and lays you down. If you brought a knife, this is the time to use it. Otherwise, strangle the guard. Either way, take his M60 and quickly turn around. The three soldiers at the foot of the bridge will now be upset with you. Show them the true meaning of peace (the absence of people shooting you) and when they are down, grab the Sniper's Rifle. Kill the three guards on the bridge and the one in the guard tower opposite you. This will free the Chief's brother.
	Climb down and make a mad dash into the jungle ensuring that you lose the helicopter. Using you map, find your way back to the village. I simply followed the river back, but stayed enough in the jungle that the helicopter wouldn't get me. Once back at the village, go back to the place where you talked to the Chief. This time he will thank you, and the mission will be over.

	**NOTE**
	-The soldiers won't shoot you if you are wearing the same uniform you were when you started. However, you cannot carry any visible weapons and you cannot free the Chief's brother without being noticed before you climb the guard tower.
	-You don't have to steal the first uniform you take silently (if you're having trouble). You CAN simply kill the guards and take one of the uniforms, but this brings down a 4-to-1 fire-fight and you're not favored.
	-If the soldiers secure the site before you retrieve the Holy Figure, you can actually just go take the figure without much fuss. Make sure you're in a soldier's uniform, and go kill the soldier standing next to the Holy Figure. Take the Figure, holster it, and leave.
	-There are so many random caches of weapons on this level it makes my head spin. You don't need any of them and you can't carry half of them without being noticed. Don't waste your time.
	-If you follow the Cheif's brother back to the village, he runs past several guards, the crashed plane, and a cache of ammo. I guess he doesn't want you to follow.
	-Don't fret, your health is restored to 100% at the beginning of the next mission.

################
#The Jungle God#
################

Background:
	The Chief tells you of a hidden passage to Pablo's camp. Find the hidden passage to go kill Pablo.

Objectives:
-Find the hidden passage to Pablo's camp

Equipment:
None available

	From the bridge at which you start, head left. Nobody will shoot at you provided you are wearing a soldier's uniform, so don't worry. Stay outside the ruins and follow around the outside until you come to a wall you cannot pass. On the other side of the wall is a bloody platform. Find a way to the platform (there are several places where the wall is crumbling around you). There is a Jaguar guarding the hidden passage. DO NOT kill the jaguar, as this brings the wrath of the entire tribe. Simply run past him and into the hole in the rocks for a cut scene. Mission accomplished.

	**NOTE**
	-You can get past the Jaguar without getting mauled two ways. First, you can kill a soldier and drag him along with you. Drop the soldier on the bloody platform and back up. The Jaguar will come and feed, and you can slip past. You can also kill a pig (marked on your map by the northernmost exclamation point "!") and take it with you to the platform (the other "!"). Drop the pig, let the Jaguar eat, and go past.
	-However you choose to negotiate this level, your Health is refilled to 100% at the beginning of the next mission and there is also a vest waiting for you.

###############################
#Say Hello to My Little Friend#
###############################

Background:
	You must now kill Pablo and destroy his drug lab. Naturally, Pablo keeps an explosive on his desk, so perhaps you can liberate it from him.

Objectives:
-Eliminate the Drug Lord
-Blow up the laboratory

Equipment:
None available

	When you begin, you are crawling out of the hidden passage. Shortly in front of you and to the left is a crate containing some knives and some body armor. Take the armor if you need it, and head right. Walk around the camp until you find the entrance (there is only one). walk around the arm in front of the entrance. Follow the road from the entrance keeping left  at the first intersection. At the second intersection, you will find Pablo's mansion. Turn right at the intersection and then go left to enter the first tent. This tent has two M16A2s (that you can't carry) and a BUNCH of AK ammo. Grab the ammo before heading to the mansion. Throughout the mansion, make sure to liberate the soldiers of their Desert Eagles. Go back out of the tent to the road and turn right.
	You will see a cut scene of Pablo doing cocaine. Keep following the road to go around to the back of the house (opposite the double-doors). There are two decks around the mansion, one of which has two soldiers standing beside the stairs (front of house) and the other is unguarded (back, where you should be). Take the steps of the unguarded one, but do not open the door you end up facing. Instead, turn right and follow the deck to another door. When you open this door, there is a soldier behind it. Don't kill him yet. Walk past him and turn left to find another soldier. Turn right and you will see a single door at the end of a hallway. This door does not lead back outside. Enter the door and there will be a lone guard in the room. Hit Sneak Mode, strangle him, and hide his body out of view of the door you just entered.
	Return to the two guards you previously left unharmed, and strangle them both (order doesn't matter-although I have noticed that if you leave the door open in front of the guard, he doesn't hear you kill the other guy). Behind the guard not guarding the door is a hallway. Follow the hallway past the double-doors to another single door. Inside you will find a guard infatuated with the sink. Ice him and leave through the door to his right. Do not kill the guard you are now behind. Instead, turn a hard left and open the door to the right of the one you just came through. Kill this guard and go back into the main area with the staircase.
	Facing the first floor double-doors that are between the stairs, go right up the stairs. Take the first door on your left. Strangle the guard and take his Silenced Beretta and the ammo. Go to the door from which you did not enter. Open this door, strangle the guard, and drag him into the previous room. Now, exit through the room where there are no bodies.
	Walk past the guard (he might say something to you) and take the last single door on the left. SKIP THE DOUBLE-DOORS and the next single door! In this room there are no guards, just a ladder. Take the ladder up and kill the guard you find there. Take his clothes and exchange his weapon for yours if it is different, you should now be wearing the baseball cap uniform. Climb back down and go to the only single door on the second floor you skipped-it should be the bathroom. Close the door behind you and strangle the guard. Ready your AK-47 and open the door.
	Shoot the guard in front of the double-doors in the head. His death will bring the guard on the first floor up toe investigate. Shut the door and wait for the warning that guards found a dead soldier. Open the door shoot this guard. His death will bring all the guards in this area you left alive. Using the same method of open the door, shoot, close the door, mow them down. By my count, there will be four total soldiers in addition to the one in front of the double-doors. Explore the house to make sure all of the soldiers inside are dead. Now, gather two of the AK-47s and AK-103s the guards dropped. Drop them to the left of the second floor double-doors, so you can get them and be out of sight.
	Now, go open the double-doors on the second level. As soon as the cut scene is over, strafe left behind the wall. Use the Lean Right key to shoot Pablo. Every time you hit him, he will pause to insult you. You will need to shoot him several times before he dies. If you need more bullets (you shouldn't), grab one of the gun you dropped. After he calls you a "Son of a Puta," he will die. Take great care not to shoot the windows behind him. If you do, guards from several other areas will be alarmed and you are in quite a bit of trouble. Grab the bomb on his desk. Go back to the room with the ladder. Climb the ladder and take back your old uniform. Take back your old gun if it's a different type than the one you have. You should be wearing the standard soldier uniform (Crocodile Dundee hat) and you should have an AK-47.
	Exit the mansion from the door you used to enter. Make sure the body in front of the door isn't visible, and nobody should be shooting at you. Turn left and find the road. At the road, again turn left and follow it until the road intersects another. Turn right at the intersection and follow this road to the drug lab. On your right will be some tents. Go inside the second tent to find a bullet-proof vest and a Silenced Beretta with ammo. Take the Beretta and the ammo (and the vest if you need it), and continue on the road. You will want to enter the lab from the right side, so head right once you duck under the arm-thing. There will be a set of concrete stairs to your left so take them down. The two guards on the landing will tell you to go away. Make sure you have descended the stairs enough that the guards patrolling can't see you. Take out the Silenced Beretta and shoot the two soldiers in the head. One more will be further down the stairs to the left, so lean around the corner and take him out as well. This will only alarm one guard inside the lab.
	Open the door and go inside to the second door. Again, hug the left of the door against the wall. Lean Right, ready your Silenced Beretta, and open the door. Shoot everyone inside. Even though there are several guards in this area, you should be able to kill them all without them attacking you.
	Once everyone is dead, go inside and check for survivors. A soldier likes to hide behind the crates to your left, so strafe your way into the room so you won't be surprised. There are also two guards through the opening in front of you that don't seem to notice their friends being slaughtered. If you can get by without them being alarmed, then simply walk past them. Nearby guards won't be running to help for some reason, so take out the bomb and right click on the crates you find. Place the bomb there. Take the uniform of an officer, the baseball cap uniform and EMPTY YOUR HANDS of all weapons, or the guards at the plane will shoot you. Exit through the opening and turn left to find the road.
	Now, run back to the mansion using the road. Again, the guards shouldn't be tipped off and shouldn't start shooting you. On the opposite side of the mansion is a metal hanger with a plane, which is your escape point. Follow the road to the left around the mansion. Go around to the front of the hanger (you arrive at the back), and you'll find three guards in front of the plane. One of them will run up to you and tell you to leave. Whip out a Silenced Beretta or two and teach them to keep their mouths shut. Take out the Remote Detonator, blow the lab, right click on the plane, select "Fly Plane", and be happy the mission is finally over.

	**NOTE**
	-I found a glitch in my version of the game. If you try to use the Remote Detonator before you bring it out all the way, the game will crash. Make sure you wait a second between bringing out the detonator, and using it. It really sucks to make it this far in the mission, only to be brought down by something that isn't your fault.

#########################
#Traditions of the Trade#
#########################

Background:
	You are to eliminate the terrorist Frantz Fuchs and retrieve a chemical weapon he has placed in the hotel.

Objectives:
-Eliminate Frantz Fuchs
-Secure Terrorist Bomb

Equipment:
Fibre Wire - $110
Kevlar Body Armor - $900
	
	Those of you wanting to bring other weapons such as the knife along with you should note that there are several metal detectors scattered throughout the hotel. You cannot bring any other equipment (with the exception of the Sniper's Rifle) into the hotel. That being said, this is the coolest mission in the whole game. You finally feel like a hitman, not a gunman.
	
	Go through the front doors of the hotel. Head right along the ground floor and go through the doors to the right of the staircase. Turn right and you will find yourself in the changing room. Open the rightmost changing room and take the bathing suit. Shut the door behind you and then take your Fibre Wire. Holster it (where does he put it?) and go back into the changing room. Head right through the doors and then left into the pool area. Keep right along the wall and go into the alcove on the right. Strangle the man in the bikini you find there if you can. If he is already sitting in the sauna, turn the handle just outside the sauna in the alcove to kill him. Go to his body and take the X-Ray room key. Leave the body there.
	Go back to your street clothes and change into those. Get back to the lobby of the hotel and go up the main staircase. Keep right and go through the metal detector. Again keep right and go through the two sets of double-doors. In this hallway, there is a guard standing in front of a door. This is Frantz Fuchs' room. Go to a room where a bellboy is cleaning and take the Master Key from the door (bellboys are all over the hotel). Nobody cares when you do this. This will also send the bellboy back down to the front desk to get another key.
	Go into the room to the right of the guarded room and go onto the balcony. Turn left and watch the adjacent balcony. A guard will come out and stretch. He'll look around a bit, and then go back inside. Once he is back inside, walk all the way to the end of the balcony to make Hitman jump to the other balcony (the only place you jump like this in the game). Hit sneak Mode and get out your Fibre Wire. Open the door and sneak up behind the guard who seems infatuated with the mirror (he must be narssissitic). Strangle him and drag his body into the corner so it cannot be seen when the door to the room is opened. Take all the items on the desk (Sign, room key, and Silenced Luger) and the bodyguard's clothes and Desert Eagle.
	Open the door to the hallway (across from the balcony). Get in Sneak Mode and take out the Sign. Right click on the door handle and place the sign. When the sign is on the door and the door is closed, the hotel staff won't enter the room. Strangle the bodyguard when the coast is clear (lean out and look around the hall). If you are seen, just shut the door quickly. If you weren't seen, drag the guard in the room and shut the door. You can also shut the door during the strangle animation, which will cause the body to pop inside. Either way, take out your Luger and open the door to the bathroom (only other door in the room). Shoot Frantz in the head; he'll be in the shower to your left. Go back out into the room and take the briefcase-looking Bomb Case. Take your street clothes back (if you were seen, they'll be looking for a bodyguard) and jump to the balcony of the previous room.
	Go out the other hotel room and into the hallway. Turn left immediately and choose the single door. This will take you onto a balcony which goes to the other side of the hotel. Continue across the balcony and go into the door your find. Head left and up the stairs you find following the signs to the Dentist office. At the top of the stairs you will find some double-doors. Once through these doors, you will find some orange doors to your right. Go through them and onto the roof. Turn left and walk off the roof path. You will climb over the center divider and then climb back down. Keep left. You will see an open window on your left. Go into this window and your will find a bodyguard staring out the window. You can be as noisy as you would like killing him, nobody can hear.
	Go left and through those double-doors. Quickly go into the X-Ray room which is in front of you and pick up the bomb. Go back out of the window (don't kill the guard at the open door, that will only cause trouble). Get back to the path on the roof and turn right (they way you came). Open the orange doors and head right. Turn left before the set of double-doors at the end of the hall to find another set of double-doors. Enter those doors and go past the guard to the set of double-doors you find. In this hallway, turn right. You will see some dumbwaiters on your right (square wooden things on the wall). Past those and on your right is a little hallway with a single wooden door. The open the door to find the stairs. Go all the way to the bottom floor and open he door. Turn left in the little hallway (as if you had a choice), and then turn right and head to the back of the kitchen. In front of you will be a pair of orange double-doors. Through the doors and down the steps on the left to a cut scene where you are picked up and on to the next mission.

	**NOTE**
	-If you don't kill Fritz Fuchs in the Sauna (before he gets in the pool), you will have to go ask his secretary where he is. Follow the signs to the dentist and ask the lady behind the desk. He will either be in the Sauna, the Casino, or the Dining Room. Strangle Fritz when he goes into the bathroom.
	-If you kill a police officer, you get docked $5000, but you can take the uniform and walk through metal detectors without setting them off (must be a clothes-scanning metal detector).
	-You cannot put the "Do Not Disturb" sign on any other door than Fuchs'.
	-If you want to hide a body, hide it in the bathroom of a close hotel room. The bellboys don't clean the bathrooms and apparently the guests never use them (the bathrooms).
	-You must put the bomb in the bomb case provided in Fuchs' room. If you do not, guards will shoot you.
	-Want to "borrow" the Master Key? If you take the Master Key when the bellboy is also reaching for the key, the key will be in your possession until the bellboy opens another room (uses the key). You can snag the key near Fuchs' room, use it to open the door you need, and that way the bellboy won't have to go get another key and therefore spend much more time in the hall. Neat trick. Of course, if you want to exit through the door that is not Fuchs', you find it is locked if you don't have the Master Key.
	-If you want to bring along ammunition, purchase the cheapest guns you can and all the ammo you can carry. When you begin the level, walk up against the hotel so the guards can't see you. Drop your weapons (except, of course, the Fibre Wire). You ammo will stay with you. The only kind of ammo that matters is the Beretta 92 ($475) which supplies for the Silenced Luger and all other Beretta 92s (standard police issue), the Desert Eagle ($1200) which only supplies Desert Eagles (standard bodyguard weapon), and the shotgun, which you cannot buy.
	-There is only one weapon in this level that is not a handgun-it's a Shotgun. To get it, kill Fuchs and take his room key from the table (to the left of the Silenced Luger). Drop your weapons and the bomb case in the other room and go back down to the front desk. Get your mail by talking to the hotel clerk and take the letters he places on the counter. Back up to the room where your weapons are and then across the balcony as described above. Instead of turning left to the Dentist, turn right and go to the flower shop. Talk to the guy there, and he will give you a Shotgun in a Flower Box. You can walk around the hotel with it in the Flower Box and nobody can tell. However, it DOES set off metal detectors and it takes about two seconds for you to bust out the Shotgun. You also cannot carry the bomb case and the Flower Box at the same time, so it's rather useless.
	-An alternate way to get into Fuchs' room is under the guise of a bellboy. This is very hard to feat to accomplish. First, steal a Master Key from one of the other bellboys when he is in a room. Then, go up the main stairs in the lobby and turn left at the landing. Go through the metal detector and turn left in the hall you enter. After the corner in the wall to the right, turn right and enter the double-doors to find yourself in the "Conference Room" (as it is marked by a sign). Continue to the other end of the room and enter the double-doors you find. In this hall, turn left and go into the door that has the "Authorized Personell" sign on it. You must have the Master Key to open this door. Inside you will find a bellboy uniform. For added authenticity (although it is not required), you can go grab a towel from the Men's Changing Area. Turn right when you enter the first set of green double-doors to find a wooden door; inside of which you will find three towels. Go to Fuchs' room and talk to the bodyguard. You will tell him you are brining fresh towels. Once inside, move quickly-you really have only ten seconds until the guard inside throws you out. Grab the Silenced Luger on the table, pop the guard inside, and turn to shoot the other guard as he comes in the door. Then go into the bathroom and shoot Fuchs. This must be EXTREMELY well-timed if you expect not to get caught.
	-There is also an alternate way of escape through the front doors. A limo drives up, you jump in, and it speeds off. It looks much cooler, but you have to walk through a metal detector. After you pick up the bomb and head back out the Dentist's window, head across the roof to the path. Turn left (the way you didn't come), instead of right, and go in these orange doors. Turn left and move forward through the double-doors. You will be in a hallway with only one door, to your right. Open it to find the stairs. Go all the way down and open the door at the bottom. Follow the hallway you find yourself in, through two sets of double-doors. Once through the second set, turn right and go through the double-doors your find there. Open another set a few feet in front of you, and keep going forward into the lobby. Turn left and go out the way you came in. Run through the metal detector to cue the cut scene.

######################
#Gunrunner's Paradise#
######################

Background:
	You must kill Arkadij Jegorov ("Boris"), the man who was supplying the Triads and the drug lord with weapons. First you must find him, however. There is an arms deal between Boris and a Dutch gang going down. You must pose as a gang member and place a tracking device on the money meant for Boris. This will tell you where Boris is hiding.

Objectives:
-Place GPS tracker on gang car
-Move GPS tracker to money suitcase
-Give the suitcase to Ivan

Equipment:
Fibre Wire - $110
Kevlar Body Armor - $900
GPS Receiver - $0
GPS Transmitter - $4000
Heckler & Kotch MP5SD - $2700 (Buy as much ammo as it will let you-you'll need it)

	From the starting point, move forward and right until you reach some train tracks. You should be able to see a lone gang member walking in front of you. He has no visible weapon and doesn't seem to mind that you are there with him. Sneak up behind him and ice him for his ignorance. Take his clothes and gun. Drag his body to a dark area next to the fence which should now be to your right. Holster everything but take the Uzi out so it is visible (it's the standard visible weapon, as described in the beginning of this walkthrough).
	Turn back and start walking in the direction from which the gang member came. You should see a flashing yellow arrow and the train tracks will split. On the ground is a switch to change the tracks (on the side opposite the flashing arrow). Switch the tracks.
	Follow the new tracks to the left-the way the arrow should be pointing. Before long you will find a boarding platform. Turn right at the platform and go forward. You will see an orange car parked in front of a building. There is a gang member standing next to the building, watching the car. Killing him will cause you to fail the mission. Instead, go in the door to the left of him. You will be in the strip club.
	Talk to the bartender. He will arrange a backstage meeting between you and the stripper. Don't get your hopes up, it isn't for you. To the left of the stage is a door. Go in and the stripper will join you shortly. Talk to her. I guess she is the type of stripper who doesn't ask for money, so she does exactly what you ask her to do. Follow her outside and stand next to the car. She will walk off with the gang member that was guarding the car. When his back is fully turned, right click on the car and place the GPS Transmitter. Make your way back to the boarding platform.
	When you get back to the platform, turn right. You will see two more blinking arrows with two more switches for a grand total of three different track directions. The gang car will go to one of three locations on the map, each of which is completely surrounded by a fence (if you watch the car, it goes through the fence so you can't follow). You will use the train and the switches in front of you to smash your way into the fence. Go ahead throw the switch that is furthest from you. Once the train passes, you can throw the remaining switch. This ensures that every possible area is open to your access.
	Check your map. The gang car will drive off shortly after the strip show is finished. The GPS Transmitter will place a blinking red icon on your map. You can also take out the GPS Receiver and track the car that way, but make sure you don't let any gang members see you. Either way, find the gang car. Make sure the Uzi is the only visible object you have in your hands when you find the gang car, however, as the warehouse is surrounded by dogs.
	Using your Silenced MP5, kill all the dogs surrounding the warehouse. Remove the GPS Transmitter from the gang car, and then go to the opposite end of the warehouse. Open the doors of the warehouse and prepare for a firefight. Kill all gang members you can see, but do not go inside the warehouse. Once the gang members have stopped filing out towards you, take out your Uzi. Again, open the door to the warehouse and fire inside to make sure everyone heard you and there will be no surprises. Once you are sure everyone is dead (on Hard, I count four gang members), go inside.
	Depending on where you entered, there might be two more gang members (in addition to the four) guarding the briefcase with money. If so, kill them as well (they will be out in the open). Once everyone in the warehouse is dead, a message will come up saying Ivan will arrive in three minutes. Use the strafe-drag trick described at the top of this walkthrough to drag all gang members out of Ivan's sight. The best place is in the center of the warehouse, between the boxes found there. Make sure you pick up all the weapons, as well.
	You should finish about the time you get the message saying Ivan will arrive in one minute. Go to the briefcase which should still by lying on the floor, and pick it up. Select the GPS Transmitter in your inventory and you should place it in the briefcase. Stand exactly where you picked up the briefcase.
	Ivan will arrive shortly. If he sees any gang member's bodies, he will flip out and you will fail the mission. Apparently, though, he has no problems with massive amounts of blood stains and the dead dogs outside. Whatever, I won't argue. He arrives, you give him the money, and he leaves. Good job!

	**NOTE**
	-There is another way to kill all the gang members in the warehouse. This is probably the "proper" way, but since the other way WORKS, why fix what ain't broke? After killing the dogs outside the warehouse and taking the GPS Transmitter off the car, head around the warehoue. There will be a set of stairs. At the top of the stairs is a door leading to the second floor of the warehouse. There are numerous boxes you can use for cover. Besides the obvious advantage of cover and vantage point, Ivan cannot see dead bodies on the second floor (no matter how easily they can be seen) so you don't have to go through the business of hiding them (the bodies). Go to the second floor, make a noise, kill the gang as they come up to kill you, and your job is made easier. Personally, though, I find I get shot a lot more due to the fact that there are more places for me to watch (stairs beside me, boxes in front of me, walkway behind me, you get the point).

######################
#Plutonium Runs Loose#
######################

Background:
	Thanks to your job on the previous mission, you now know where Boris is hiding. Eliminate him and take the ship to international waters. He also happens to have acquired an old nuclear bomb, which you must prevent from going off.

Objectives:
-Eliminate Boris
-Nuclear bomb must be disarmed
-Take ship to international waters

Equipment:
Fibre Wire - $110
Beretta 92 Silenced - $775
Kevlar Body Armor - $900

	This level is insanely difficult simply because you don't stand a chance against the guards.

	Turn around and climb the ladder you find. Go forward to the train tracks and continue forward until you are past the closest corner of the closest building (can be seen to your right). If you don't go far enough, the guard you're about to sneak up on will see you. Turn right and run towards the building. Hit Sneak Mode and strangle the guard there. Take his clothes and his MP5. Make sure to holster everything, but leave the MP5 visible.
	Continue in the direction you were facing and turn left to go around the building. Run forward and right until you come to the train tracks again. Turn right and follow the tracks until you see two guards standing in front of a door in the fence. Stop there. You will see two guards come through the door and walk off to your right. Both guards will return, also from the right. Get as close as you possibly can to the guard, I recommend using the walk button and simply staying behind him. Walk up to the door with him and he will say something to the guards. The door will open. Follow him in, again staying as close as possible.
	Once through the doors, follow the train tracks. They will curve off to the right, so follow. After the curve, there will be another track joining the track you are following. The joining track comes from the left. Follow the new track left. This track eventually turns to the right, so follow. At this point, take out your Silenced Beretta. Continue down the track while watching the fence to your right. You will hear a dog bark, and the dog will come at you from the left. You should have plenty of time to kill it before it gets to you. Around this area is an opening in the fence to your right. It is marked with yellow crates on either side. Go inside the fence using this opening.
	Turn left and you should see two buildings. Go between them and then continue in that direction. You will come up on some more tracks, but keep going. To the left you will see a narrow section between some buildings and the inside fence. Continue through there, keeping close to the inner fence. When you reach the end of the fence, you will again see a door in the fence to your left. To the right of the door, is an opening just like the one you used previously. Go out of the opening (nobody cares when you do this) and turn right. Move forward, keeping close to the fence. When the fence turns right, turn right yourself. You will see two buildings to your left. Again, go between them.
	Continue to the edge of the water. Turn left at the edge, and continue around the edge keeping close to the water. When two more buildings appear to your left, take out your silenced Beretta. In the alley between the buildings are two dogs which will attack you. Continue down the edge of the water until you hear the dogs bark, then shoot them before they get you. Bring back out the MP5 and continue in the direction you were going, but this time stay close to the second building. Turn left and go around the building until you find two trash cans. Depending on your timing, there may be a guard between the trash cans and the building. If there isn't, wait until he arrives. Strangle him, then bring back out your Silenced Beretta. Go back to the edge of the water and continue down the pier.
	Soon you will come to a group of trailers on your left. There is a dog that will attack you from between the trailers when you approach. Kill the dog, and enter the trailer closest to you (the only one you can). In here you will find a stash of weapons. Go to the back and look left. Pick up the Sniper Ammo, Beretta, Silenced Beretta, and Hardballer. Turn left and look at the crate on the ground. Pick up the MP5SD (Silenced MP5) and the Car Bomb. Turn around and pick up the Sniper's Rifle. If any of Boris' guards see you with this rifle, they will imediately open fire and/or run and tell Boris. Be very careful.
	Exit the trailer and turn right. Follow the edge of the water as you did before. On your left, close to the water, will be iron pegs (in pairs) which are used to tie up ships. You will want to stop around the last pair of pegs, right before the orange crates. From here, you should be able to see two buildings you passed between earlier (not the two with the dogs-those should be behind/beside you). Drop the Sniper's Rifle and take out your MP5. Head back between the two buildings and then left along the fence. Kep going forward past the corner of the fence to find a guard facing you. Strangle him so he doesn't see the murders that are about to take place.
	Go back to the sniper's rifle and pick it up. Look over the water so you can see the two guards at the nearest door in the fence, then shoot 'em. They take two shots in the chest, one in the head. Wait for a minute and watch to make sure no guards saw them die. If a guard runs up to the bodies, shoot him, too.
	Continue around the edge of the water making your way towards the guards you just shot. On the building cloest to the two dead guards is another guard. He is on the corner closest to the guards, but he shouldn't be alarmed and shouldn't see you. Use the rifle to look around and again make sure no guards are close. Pop him in the head.
	Continue to follow the edge of the water and press yourself up against the fence. Using the Sniper's Rifle, again make sure nobody is close, and then take out the two guards guarding the next door in the fence. The train tracks that go through the door next to you also go through the door they are guarding. There is a guard on the rooftop of a building which is on the inside of both fences. He is standing on the corner closest to the two guards you just shot. Shoot him, as well.
	Turn right and take a M16A2 from one of the dead guards. This will make you drop your Sniper's Rifle, which you want to do anyway. Open the door and go forward to the next door. Open it as well. Walk forward and then turn left to make it on to Boris' pier. Go down the pier towards the two buildings. There are two guards circling each building. When you approach the first building, stay on that side of the building. Make sure you're in Sneak Mode and strangle the guard when he comes near; then leave him. Go around the building (towards the limo) and follow the other guard so he doesn't suspect you of the killing. When he finds the dead guard, he will run up to look. Run behind him and strangle him.
	Now go to the second building. Go to the side farthest from the first building. Strangle one guard as he's walking and then use the same get-behind-and-strangle-as-he's-looking-at-the-dead-body trick. Now you can safely take out the limo guard.
	Go back to the first building and go to the side with the two dead guards. Lean around the side so you can see the driver. Whip out your MP5SD and make short work of him. Like all of Boris' guards, he's wearing a bullet-proof vest, which means he can take about 6 or 7 shots before going down. Pick up your M16A2 and bring out the Car Bomb. Go up to the driver's door of the limo and right click on it, placing the bomb. This car bomb is cooler than the last few because it goes off then the car is started, so that's it for Boris. Let's hit the ship.
	From between the two buildings, walk up to the ship. Turn left to see the concrete stairs leading up to the ship. For some strange reason, there is a lone crew member on the other side of the steps. Go around the steps and strangle him. Drag his body backwards, between the steps and the ship. Take his clothes and Beretta and empty your hands. Go back around to the stairs and go up. The crew shouldn't give you any trouble, now that you look like a crew member. At the top of the stairs, turn right. Continue and turn left into the first door you can take. Through here, turn right to find a set of stairs leading down. Take those stairs down. At the bottom, there will be another set of stairs off to your right a bit. Take those down as well. Take a sharp right at the bottom and head down the hallway. Climb the short set of stairs and open the door. 
	You will now be in the cargo hold. Turn right and walk past the stairs to the wall on the other end of the ship. Turn around and you should see some steps going down. Take those steps down. There will be an opening to your right which leads to the engine room. There is a guy on the floor of the room in front of you and one you can't see to the left of the door. Ivan is in the back. Lean in and cap the guy to the left of the door with your Silenced Beretta (you may have to actually enter throught the opening to do this, but as long as you're not armed, the crew doesn't care). This will cause the other guy to come at you. Shoot him, as well. Ivan will then radio to Boris that you are in the engine room and will try to escape. Shoot him. Boris will arm the nuke and run like hell. Let him go, the car bomb will take care of him for you.
	Once the nuke is armed, everyone makes a mad dash off the ship with the exception of the captain and the engine room guys. This makes things much easier. At the back of the engine room is another set of stairs. Again, to the left and out of your view, is an engine room guy. Lean in and take him out. The nuclear bomb is to your right. Somehow, Hitman knows how to disarm the bomb (just like he can drive a boat, fly a plane, etc.), so just right click and select "Disarm Nuke". That was easy.
	Go back up to the cargo hold. Return the way you came and go back up the two flights of stairs. Once up the second set, take a hard left and you will find ANOTHER set of stairs. Take those up to the next level. In front of you and to the left a bit, you will notice a door with a short set of stairs. Open the door and turn right. You will be facing a ladder. Climb the ladder. At the top of the ladder, you will see a door. This is the door to the bridge.
	Open the door to find the captain. Shoot him however you want, he's the only one left. In front of where he was standing is the wheel of the ship. Right click and select "Start Engine". There will be a cut scene telling you to clean out the ship. Run back down to the engine room where there will be ONE engine room guy. He will be standing to the left of the opening, exactly where the other guy was. Lean in and shoot him. Go back up to where the captain was. Right click on the wheel, start the engine, and this time watch the cut scene as Hitman drives the ship away.

###########
#The Setup#
###########

Background:
	You have been hired to perform one final hit. You are to eliminate Dr. Kovacs of a mental asylum. Sound familiar? You fought so long and hard, only to end up where you began...

Mission Objectives:
-Eliminate Doctor Kovacs

Equipment:
Kevlar Body Armor - $900

	Similar to the previous missions, this mission is easy as long as you don't screw up. Don't bother the SWAT guys, and they won't bother you.

	After the introductory cut scene, go forward to the entrance of the asylum. Go in the double-doors and the receptionist will greet you. You will respond and the receptionist will open the gate for you. Go into the asylum and up the stairs (that receptionist gives the WORST directions...). Once on the second floor, go through the big, metal double-doors you find there. You will find yourself in the operating theater, at the other end of which there is another set of big, metal double-doors. Go through those doors.
	When you get to the operating theater, you will see a cut scene of Professor Ort-Meyer calling the cops. Back to the game, once through the second set of double-doors you will see yet another set of double-doors in front of you and a bit to the left. Go through those doors. Inside this room, turn left to see the box on the wall with the red "+" on it. Open the door of the box and remove the syringe inside. Holster it and exit the room using the double-doors.
	Once again facing the big, metal double-doors to the operating theater, you will also see a single door to the left of the metal doors. Open that door and go inside. This is Dr. Kovacs' office. You can stay and chat with him, but I prefer simply to run up behind him before we get into conversation and kill him with the syringe. Take his clothes (he won't be found) and the key on the wall opposite the door you came in. Sometime in Dr. Kovacs' office, you will see a cut scene of the SWAT team rushing in. Good times.
	Go back through the operating theater and through the double-doors to the lobby stairs. Go up the stairs and turn right. Go up THOSE stairs to the third floor. Turn right and go through the opening you find. Follow the bend left and through the opening you come to. Turn right here and then turn right again at the end of the hallway. Open the door you find. Again, follow the bend to the left and open the door you find. This time move forward and open the door you come to. Immediately to your right is another door. Open this door to find yourself in an abandoned room/cell. Open the dresser doors to find an Uzi and some shotgun ammo. Take the Uzi (what are you going to do with the ammo?) and then return to the first floor of the lobby (area with the stairs where you first came in).
	Standing of the first floor of the lobby, face the direction of the operating theater. To your left you will notice a single door underneath the stairs to the second floor. Open this door and go inside. To your right is another door, open it. Turn left in this hallway and move forward to the gate. Open the gate and continue forward to the end of the hall. At the end, there will be some stairs to your left. Take the stairs up one level. At the hallway at the top of the stairs, turn left (away from the other stairs). Walk forward and there will be a set of metal double-doors on your right. Enter this room (the TV room) and talk to the guy with his head down, sitting on the chair. This is the same CIA guy you rescued from Lee Hong's basement.
	He will ask you to find the Antidote for him. The cage behind him holds the Antidote, and you took the key from Dr. Kovacs' wall (didn't you?). Go inside the cage and retrieve the Antidote, which is on the desk on the wall farthest from the CIA guy (under the light of a desk lamp). Right click on the CIA guy, and administer the Antidote.
	The CIA guy will stand up. Follow him. You have to open doors for him along the way, which may be a bit annoying, but he will eventually lead you to the elevator. Talk to him, and he will take the elevator up to the next floor. Take the steps (revealed by the elevator) down to go to the last mission. Hey, that cut scene looks familiar!

	**NOTE**
	-You can talk to the mental patients. They will ask you to find something for them, and in return they will give you information. Since all the information you need to complete the level is in this walkthrough, don't waste your time.
	-This is an extremely well-equipped asylum. There are weapons littered throughout the level (mostly the third floor and the roof). Most of them, however, cannot be concealed, making them as useless as a hooker at a... well, you get the idea.

###################
#Meet Your Brother#
###################

Background:
	(none)

Objectives:
-Eliminate Professor Ort-Meyer

Equipment:
None available

	Open the gate and take out your Uzi. Turn left and introduce the guard at the desk to the meaning of "swift justice." At the side of the desk is a locker. Open it, and take the shotgun and ammo. Open the gate behind the guard you killed, and turn left. Go to that gate and open it as well. Turn right and shoot the guard there in the back. Open the locker next to the desk and take out the MP5 and the SMG ammo.
	Go back to the last gate you opened. Stand behind the wall next to the opening and use the Lean Right button to look down the hall. The clones will come down this hall towards you. Shoot them, run up to them, take their gun, and then duck back to this hiding place. There are ten clones total. Beware, if you take too long to kill a clone, another clone will be released. If this happens, I reccomend NOT going out to take the fallen clone's gun. Also, in this hiding place the clones can get stuck right next to you. If you hear two door open and close and they sound close to you, then strafe out of the hiding place. The close will come out of the room to your left. For some reason, the clone doesn't see you when this happens, so pop him and get back to the hiding place. Be wary, the last clone has some pretty fancy moves, so be prepared for some Matrix-style bullet dodging. Also, the second, fifth, and tenth clones carry Silenced MP5s.
	Once all ten clones are dead, drag one of them. Go straight down the hall and through the gate you were facing while hiding. Take a right and open the gate you find. Turn left in this hallway, and again, open the gate you come to. Follow this hallway and turn left when it does. Still dragging the clone, step onto the footsteps in the center of the room you find. If you find closed doors instead of a room at the end of the hallway, you must simply make your way to the other doors which should be open. The clones go out of the door that is farthest from you so you can't just wait for them and pop them as the come out. Go back and turn back right at the hall. At the end of this hall will be another gate. Go through that gate and follow the hallway around until you find the room with the foorsteps. Either way, find your way to the footsteps WITH A CLONE.
	Once you step onto the footsteps with a clone, there will be a cut scene and the door in front of you will open. Ready a weapon, and follow the hallway. You will be greeted by Professor Ort-Meyer. While he is talking, he will discover that you are 47 and not 48 (the clones are the next edition of you). Shoot him before he gets you to finish the game. Congratulations.

	**NOTE**
	-There is an alternate way to kill the clones. They die quicker, but you become much more vulnerable. After killing the first guard and taking the shotgun, open the gate behind him. Turn right (instead of left, as above) and open the gate. Turn right again in this hallway, and open that gate. In front of you is a single door. Open that door to find the closet and a Minigun. Turn around and go back through the door to the closet. Every clone with the exception of the first one will now come through the gate you can see at the end of the hallway (past the one you just came through). Ready the Minigun by tapping the Fire key to spin-up the gun. If you don't spin-up the gun before you fire, there is quite a delay between you firing and the bullets coming out. Every time you shoot a bullet, you must spin-up the gun again.
	-If you holster the Minigun, you can run with it. You cannot, however, take out any other weapons without dropping the Minigun.
	-If you step onto the footsteps without a clone, YOU will be scanned (instead of the clone). The doors will lock and a deadly gas will fill the room. Then, it's back to the beginning!
	-If you let Professor Ort-Meyer zap you with his taser, you start ALL OVER from the beginning cut scene. Fun fun! Of course, you don't have to start the entire game over...